One of our Autodesk Design Review developers received the following email from a Mr. Richard Feder from Fort Lee, New Jersey:
Requires a 64-bit processor and operating system; OS: Mac OS X 10.6 or above; Processor: Intel Pentium Dual Core 2.5GHz; Memory: 4 GB RAM; Graphics: ATI Radeon HD4000 series or nVidia GeForce 9000 series; Storage: 1 GB available space; Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers.
Subject: Holy 3D, Batman!
I finally took the plunge tonight, and loaded up my copy of Max onto my little MacBook Pro, loading it onto Parallels running Windows XP SP2. It installed perfectly, and ran, but I didn't see anything in the viewports. I changed the default DirectX driver to OpenGL and restarted Max. Shazam! Bam! Biff! Zowie! My little brain doth boggle. There's Max running like a champion - under Windows XP inside OSX on a Mac!
A couple of days ago I fully weaned myself off my PC, and this just seals the deal. The only reason to keep my PC anymore is for PC-only games. I really find this amazing - I had absolutely no expectation that my Mac world would so fully replace my PC world, but that's happened.
My Mac is running Max. It's making teapots. Wow.
Dear Richard:
Thanks for the info. We always love hearing from customers regarding their experiences with our software. Autodesk Labs is all about feedback.
So now that Mac OS X Leopard is in full swing, what have your results been in terms of running Autodesk software on a Macintosh? Though use on OS X is not officially supported by Autodesk, please share your stories with us: [email protected]. Curiosity about customer experiences is alive in the lab.
P.S. If you experiment with 3DS Max on OS X, you do so at your own risk. Please do not contact Autodesk product support with issues related to your experiment. They will get cranky with me for encouraging such things. Autodesk Maya is an officially supported product that runs on the Macintosh (and Linux).
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