I purchased the add on. So far, it looks to be a good add on to an already excellent game. There are a few problems, however. It is too slow to play under OS X. (I have an 800Mhz Tibook with 512k RAM.) It runs okay in OS 9, but the 'big guns' (that you have to hit the 'use' button to mount) don't work in OS 9. You simply can't fire them-very odd. Baldi's Basics Field Trip Demo 1.1 Mac OS/OSX. Apr 21, 2019 04/19. Apr 21, 2019 by mystman12. Eye 283 favorite 0. The latest version of Baldi's Basics Birthday Bash for Mac OS/OSX. To download, press the 'ZIP' option in the 'Download Options' box that is to the right of this description. The official website for the game is 'https. At the time you purchased the game, I was updating my downloads to fix a bug I had recently noticed. Right now, the full version should be available for Windows, Mac OS X, and Linux. Sorry for any inconvenience this may have caused!

  1. Snake-ku's Birthday (demo) Mac Os X
  2. Snake-ku's Birthday (demo) Mac Os Download
  3. Snake-ku's Birthday (demo) Mac Os Catalina
  4. Snake-ku's Birthday (demo) Mac Os Update

The vCard Converter for Mac OS exports more than 50 vCard contact fields such as Name, Birthday, Gender, Job Title, Company, Mobile, Email, Business Fax, Business Home Page, Business Address, Home Address, and many more such fields. Compatibility with Mac OS X 10.10 Yosemite in addition to 10.7, 10.8 and 10.9. Previous versions of Mac OS X are not supported. The plug-in is verified compatible with FileMaker® Pro 10-13, Macintosh 10.7-10.10 and may work with earlier versions. Added new values for Social Profiles and Instant Messaging (IM) Address multi-value properties.

Wow, what a birthday week it has been! We’ve had a new supervisor release, one of the largest and most user-driven core releases, thanks to the month of What The Heck?!. We even got RFID tags right into the heart of Home Assistant, but we’re not done yet! We have “One more thing…”

Introducing Home Assistant Companion for macOS

Home Assistant Companion is a new application for Mac to control your Home Assistant instance, exposing your Mac sensors to Home Assistant and to receive notifications.

Like many recent updates to the iOS app, we have @zacwest to thank for this. Zac has ported the iOS app over to Mac and added some great new features specifically for the Mac.

If you’re a Windows user, don’t worry, you can integrate your PC with the great IOT Link tool.

Home Assistant Companion running on a 16-inch Mac Book Pro

Trigger automations with your Mac

Home Assistant Companion for macOS adds several new binary sensors for your Mac, showing whether it is active and whether a particular microphone or webcam is in use.

Each camera and microphone has its own binary_sensor showing whether it is active or not. These can enable some really useful automations, especially for those home working at the moment. You could automatically turn off the radio when answering a call or close the blinds behind you to improve your video quality. To see just how useful this can be in the real world, check out this video of how our very own Frenck is using these sensors in his streaming set up.

The “active” sensor reports whether the Mac is being actively used. In other words that it is not sleeping, not showing a screensaver, not locked and not just sat idle. You can configure the “Time Until Idle” in one-minute steps from a minimum of 1 minute. You’ll find this option in the Sensors section of Preferences.

One huge advantage of running on a Mac compared to a mobile device is the much larger battery. This means we are not constrained by battery-saving measures and can address one of the most common gripes with the iOS app, update intervals. On a Mac, entity updates are immediately triggered when something changes. You will see this reported by the sensor.DEVICE_NAME_last_update_trigger reporting Signaled.

Home Assistant Widgets (Big Sur only)

Home Assistant Companion for macOS already supports widgets in Big Sur. Right now, we have an Actions Widget where you can have up to eight actions. You can also create multiple widgets with different sets of actions. If you have an idea for other widgets you’d like to see, pop over to the community forums and let us know.

The large Home Assistant Actions widget in Big Sur.

Interface

The Mac app is definitely a Mac app. The App Configuration page has been removed from Home Assistant’s sidebar. Instead, the configuration options and preferences are on the menu bar right where you’d expect to find them for any other app and all the standard shortcuts work too (like ⌘, for Preferences). You can even open multiple Lovelace windows via File > New.

You can have multiple Home Assistant Companion windows open.

Snake-ku's Birthday (demo) Mac Os X

In the menu bar, you will also find an option to manually send an update to Home Assistant and a new Actions menu where you can see all your actions and fire them.

Notifications

Just like the iOS app, you can send notifications to your Mac with services like notify.mobile_app_DEVICE_NAME. One small difference is that critical notifications are not yet available for the Mac app. However, all our other notifications features like actionable notifications work on the Mac app. To see what is possible, take a look at the docs.

Documentation and Support

We are updating the Companion App docs with details for the Mac app. You can also pop over to the Discord channel. If you find a bug or have an idea for a feature, please open up an issue on the GitHub repository.

Getting the beta

You can get the beta right now from the home-assistant/ios repository: download the home-assistant-mac.zip file from the latest release, unzip and drag it over to your Applications folder. Done!

That’s it. All that’s left is to wish Home Assistant Happy Birthday one last time and to wait and see what amazing developments the next year brings.

Tom

Snake-ku's Birthday (demo) Mac Os Download

For the curious, OS X is like a birthday toy, promising hours of puzzle solving and fun. This beta is not fully optimized for performance, nor is it compatible with the full range of Macintosh peripherals. However, it does give us an indication of some of OS X’s potential. My goal was to find out how the public beta performed in terms of speed. Since there are very few Carbon or Cocoa applications currently available, I did most of my testing with OS 9 applications running in Classic.

Classic itself runs in its own window, and behaves much like PC emulation packages such as Virtual PC or SoftWindows. However, PC emulators must translate Intel instructions to PowerPC instructions, a slow and laborious process. Since OS 9 applications start out as PowerPC instructions, the applications should be almost as fast in Classic as they are in regular old OS 9. This was true for some tasks, such as encrypting a file in OS 9, and unstuffing a file with the Classic version of StuffIt Expander.

On a multiprocessing system, Classic gets to run on its own processor. However, Classic is not multithreaded. Currently, Mac OS 9 applications written to take advantage of the second processor are limited to one processor in Classic. However, Classic is separate from Mac OS X, so background apps in Mac OS X shouldn’t slow down Classic apps. Unfortunately, I wasn’t able to test this. My test machine, a Power Macintosh G4/500 dual processor, crashed repeatedly with iMovie and other Classic applications. Also, performance appeared to be slower than on a single processor Power Macintosh G4/500.

Birthday

Macworld Lab’s standard testing suite, Speedmark 2.1, includes 2-D scrolling tests. I found 2-D scrolling performance was two to three times slower in Classic than in Mac OS 9. I checked scrolling in Adobe Acrobat, Microsoft Word, and Excel. Drawing windows in OS X was also noticeably slow. The problem may be that Mac OS X’s drivers for ATI graphics cards are incomplete. I also found that if the Dock is open, scrolling performance gets even worse — set the Dock to auto-hide to get the best results.

After the slow 2-D numbers, I was pleasantly surprised with the frame rates from the Quake III demo. 3-D operations are clearly being accelerated in Classic, although the frame rates are still not as fast as native OS 9.

Snake-ku's Birthday (demo) Mac Os Catalina

Photoshop is an industry standard for performance testing. I wanted to install 1 GB of RAM and set Photoshop’s memory size to 900MB. However, I had problems setting Photoshop’s application size under OS X. I used the new version of Get Info, the Inspector, to change the application size. When I launched Photoshop in Classic, the setting appeared to be correct — but based on the performance numbers, the memory setting was still at its default. If I rebooted the computer into OS 9, changed the application size via Get Info, and then re-booted into OS X, Photoshop would quit before it even got to the splash screen.

Classic applications can’t communicate directly with Mac hardware — they must go through Mac OS X. This beta has support for most standard Apple hardware, and some USB and FireWire peripherals. However, OS 9 applications that are looking for specific hardware may not run. A VST FireWire drive and a USB Zip 250 worked fine. Even ones that didn’t mount were recognized on the bus — for instance, a USB Canon scanner, a QPS FireWire CD-RW, and a USB Epson printer. The only thing that wasn’t recognized at all was a Western Digital FireWire hard drive.

There were a couple of bright points. Steve Jobs was absolutely right in his Seybold keynote, despite the fact that his demo failed that day. Under OS X, PowerBooks do wake up from sleep in just a few seconds. Also. I saw good performance with the Carbonized OS X preview version of Casady & Greene’s SoundJam MP.

Snake-ku's Birthday (demo) Mac Os Update

Macworld Lab will continue to test Mac OS X and report on the details. It’s an operating system that shows great promise, but it will only be as good as we make it.

OS X vs. OS 9

Best results in bold.Reference system in italics. Speedmark 2.1 scores are relative to an iMac 350MHz which is assigned a score of 100. Photoshop results are in seconds. Cinema 4D XL and SoundJam results are in minutes:seconds. Quake 3 results are in frames per second.

Speedmark 2.1Photoshop 5.5Cinema 4D XL 6.1SoundJam 2.5.1Quake III
Gaussian Blur 10Unsharp Mask 2.3Resize 50%RGB to CMYKArbitrary Rotate .3Lighting EffectsModel Render 640×480MP3 EncodeNormal
Power Macintosh G4 500 w/OS X10637.839.220.784.880.641.913:531:4731.8
Power Macintosh G4 500 w/ OS 915923.526.85.969.139.226.613:401:4143.1

For Speedmark and Quake, longer bars are better. For Photoshop, Cinema 4D XL, and SoundJam, shorter bars are better.

Behind Our Tests

We used Mac OS 9.0.4, a default system disk cache, and Virtual Memory disabled for all OS 9 applications tests. Displays were set to 1024 x 768 @ 24 bit color. We tested Photoshop with 1GB of RAM and a 200 MB test file. We tried to set Photoshop’s memory partition to 900 MB and History to minumum in OS X, with unclear results. Cinema 4D XL, SoundJam, and Quake 3 testing used 256 MB of RAM. 80MB of memory was allocated to Cinema 4D XL. We rendered a model at 680 x 480 with oversampling set to 4 x 4. A 9:25 track from an audio CD was used for our MP3 encoding test. It was converted using default settings of 128Kbps in SoundJam 2.1.1. Quake 3 framerates were recorded at 640 x 480 “Normal” mode.