User experience encompasses the visual appearance, interactive behavior, and assistive capabilities of software. The look and feel of your application is often as important as its feature set.
For example, an application with a great user experience should:
These might come with a pre-OS X version of Mac OS (Mac OS 7, 8, or 9). Some of the first PowerBook G3 laptops didn’t even include USB, although this is easily fixed with a Cardbus expansion card. I found one on eBay for $10 in the original packaging, with the driver CDs. For an even better bargain, you can buy a “spares or repair” Mac. Mac OS X Yosemite hands-on preview. Find the experience seamless; if the recipient's using Mail on a Mac, they can open the file as if it was an ordinary. User Experience Starting Point. User experience encompasses the visual appearance, interactive behavior, and assistive capabilities of software. The look and feel of your application is often as important as its feature set. For example, an application with a great user experience should: Embody user-friendly design principles. Apple's beta release of Boot Camp was offered as a test in preparation for the release of Mac OS X 10.5 Leopard, the next major release of Apple's operating system. Leopard, which could arrive. Leopard 100: Introduction to Mac OS X v10.5 1 day Provides an introduction to basic Mac OS X features and interface for those who are new to Mac OS X. Covers the prerequisite knowledge for Leopard 101. Leopard 101: Mac OS X Support Essentials v10.5 3 days Provides an intensive and in-depth exploration of troubleshooting on Mac OS X, touring.
Embody user-friendly design principles
Have a professional, consistent look, with quality icons and graphics
Support alternative input devices for users with disabilities
Before you design a user interface or write any code, it’s a good idea to become familiar with the range of OS X technologies that influence the user experience. Many of these technologies are described in Mac Technology Overview.
Interface Builder is Apple’s graphical UI editor. To learn to use Interface Builder to edit the UI of an app, read Designing User Interfaces in Xcode in Xcode Overview.
All OS X developers should be familiar with Apple’s human interface guidelines for OS X. Read Apple Human Interface Guidelines to learn about the design principles that underlie all user-friendly software and the OS X user interface features that your application can take advantage of.
To become proficient, you need to know how to implement the most important UI elements, such as windows, menus, and controls. Window Programming Guide explains how to implement windows, dialogs, and panels; Application Menu and Pop-up List Programming Topics explains how to implement menus. For information about sheets, read Sheet Programming Topics. Control-specific programming topics (such as Button Programming Topics) describe how to implement specific controls.
You may also want to became proficient in Apple style and usage and to familiarize yourself with accessibility topics. Apple Style Guide lists style and usage of Apple terms, including user interface terms that should be used in applications.
Accessibility Programming Guide for OS X walks you through several accessibility topics. Most commercial applications must have user interfaces that support alternative input devices, such as screen readers, Braille keyboards, and so on, for users with disabilities. Making your user interface accessible also allows you to use the accessibility API to run automated UI tests.
ButtonMadness: Creating and Customizing AppKit Controls demonstrates how to use the various types of buttons both using a nib file and programatically.
SpeedometerView shows how to make a custom view that can respond to mouse clicks.
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