Pillars of Eternity is a role-playing video game developed by Obsidian Entertainment and published by Paradox Interactive. It was released for Microsoft Windows, OS X, and Linux on March 26, 2015. The game is a spiritual successor to the Baldur's Gate and Icewind Dale. Or a new beginning? As Ellie comes to grips with her destiny as the Elect One, her relationship with Michael grows tense. When she meets a mysterious boy named Rafe, things get even more complicated. Yet the time has come for the Elect One to stand against the gr. Quake is a first-person shooter video game developed by id Software and published by GT Interactive in 1996.It is the first game in the Quake series. In the game, players must find their way through various maze-like, medieval environments while battling a variety of monsters using an array of weaponry. Our website provides a free download of Eternity Warriors 3 1.0 for Mac. This Mac download was checked by our antivirus and was rated as malware free. You can launch Eternity Warriors 3 on Mac OS. Pillars of Eternity: The White March - Part I is a large sprawling expansion pack with hours of gameplay integrated into the main adventure.
After plenty of delay and much ado, I have finally gotten my game project into a state where I would like to officially announce it! Introducing my adventure horror game Of Love and Eternity!
This project has been such a long time coming and even though this is the announcement, there is still a huge amount of work left to do. In fact, what I have available for download at the moment stands as more of a vertical slice or an alpha than a demo of the final game. It marks a large milestone for me where the game’s systems have been roughed in but there is still plenty of work ahead.
As much as I don’t like to admit, it’s been years that I’ve been working on this game. I haven't been working on the game for all that time but it has been cooking in my head since around 2017 or so. That time in my life was really tough; my girlfriend moved back to her country and I wasn’t getting enough work to stay in the apartment where we had lived together. Soon enough I returned home for the first time in years and started a long-distance relationship with my girlfriend.
Living apart put a lot of strain on the two of us and I was always afraid of our relationship fading away or something unthinkable happening to her while I couldn't be around to help. These feelings of fear and doubt suffocated me but in some strange way also inspired me. Over time, I found therapy in compiling those thoughts into a short story; a story of two lovers whose souls were separated and only by reuniting could they find rest. This story would eventually become the basis for Of Love and Eternity but would sit untouched for another year or so before I returned to the concept.
About a year later, I finally left the country to be with my girlfriend. I’m ashamed to think how long it took me to build up that courage but we have since gotten married and I couldn’t be more thankful for our life together. On top of that, the whole experience had given me an ending to my short story and the inspiration to begin this game project.
The biggest challenge of making this project has been learning all these new facets of game development that I never took part in before. As an artist primarily, developing the game’s systems has been a huge undertaking. Because of this, I moved a lot slower than I would have liked. If you can imagine, I was actually planning on releasing the full game by October 2020 but here we are in April 2021 and I merely have a short demo to share. I empathize with anyone who has been following this project for a while and feels underwhelmed with how small a taste the demo is.
However, with all the systems implemented as they are, I can see progress being made at a much nicer rate in the future. Before I began work on this vertical slice, I had actually been blasting through all the art assets I would need for the following eight or nine areas of the game. There is so much content already made that hasn’t been seen yet, and now that I’m not just focusing on getting the game to run, I can easily put levels together at a quicker pace.
Of Love and Eternity is still in an early state but I hope that this vertical slice conveys enough of my vision to capture people's imagination or at least get them interested in the future of the project.
Age of Eternity is a free PHP browser based Roleplaying game. It is being developed as a Framework for other games to use and expand on. The framework is being written in PHP 5 using all Object Oriented programming approaches.
Forge of Eternity is being reborn as a heightfield editor, and other functionality will be worried about when it is working ;).
A new program currently undergoing development that includes topics such as Physics, Psychology, Philosophy, Greek Heroes, and various Quotations. Images and biographies/lesser known figures and theories will accompany the. ...
See the colors of time in the Eye Clock screensaver. Let your mind flow away in a fantastic land of eternity where the time not devided into the past, the present and the future. It is the one and indivisible, it exists only in our imagination.
XP Lan Pro 3.1 can determine following things. IP address of your computer, MAC address of LAN card, Host Name Determination, Subnet Mask of your network, DNS Server, DHCP Server, Incomming Bytes Per Second, Outgoing Bytes Per Second.
Go Hawaiian in this gorgeous underwater adventure! Discover Sea Turtles and other aquatic life as you break open boxes in this classic style matching game, questing for the Mask of the Tiki. Using the revolutionary Mouse Party, you can play with. ...
Console utility intended to set the affinity mask of all running processes BRELS CPU Balancer is a GNU/GPL console utility intended to set the affinity mask of all running processes (except by protected processes like AVP.exe, from Kaspersky, and Windows XP system Process), making a balanced distribution of tasks across all system's logical processors, according to Windows' scheduling scheme (affinity mask is only a indication to the OS, not a definitive value).
Desktop Central provides a set of free Windows tools that Windows Administrators might require on an day-to-day basis. It has a set of five tools, viz: Wake on LAN, GPO Update, Shutdown/Restart Tool, Software Inventory Tool, and Join/Unjoin Computer. ...
Free high-quality image restoration plugin. The filter filling in picked out damaged area using only space data. This filter is intended to repairing image (removing scratches, spots and etc), removing undesirable 'objects'. It has different types of. ...
Free high-quality logo remover plugin. This plugin is intended to remove static opaque logotypes from video sequences. Free high-quality logo remover plugin.
LogEdit allows the user to edit ANSI documents from mud clients and silmilar. RegEx Filters and custom color filters can then be applied to the document. The document can be saved as HTML, Rich Text (RTF), Ansi text, and pure text.Features:Paste. ...
es-Builder is a flexible, customizable, friendly, powerful and unique information manager for private personal use. You can build your own information structure to fit your own needs. Easy to build, quick to use and share your data.