1. Endless Shmup (prototype) Mac Os Catalina
  2. Endless Shmup (prototype) Mac Os Download
  3. Endless Shmup (prototype) Mac Os 11
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Pac-Mania

Developer: Namco
Publishers: Namco (JP), Atari Games (US)
Platform: Arcade (Namco System 1)
Released in JP: November 30, 1987
Released in US: December 1987
Released in EU: December 1987

This game has unused graphics.
This game has regional differences.

'Face the endless hordes of enemies and kill Ma'loko - the god of evil':)-To be honest, this is my first game / prototype - at this point, it is very basic, it doesn't have any boss:) but I always wanted to make a game, and this pandemic year seems perfect for it;) It's more like a work in progress project or very, very, very early preview / access;). As promised I bring you the first Mac OS Shmup on TopShmups reviewed and tested by Strider:-Shoot Things is a one-stage, horizontally scrolling homage to a number of classic, pre and early NES era games. It’s not a particularly long or challenging game, but it’s solid for what it is.

Pac-Mania is yet another Pac-Man arcade game. It differs from the others by the ability to jump and the possibility of up to 11 ghosts in a level (some of whom can also jump).

  • 1Unused Graphics
  • 2Regional Differences

Unused Graphics

Title Screen


Some larger sizes of the Pac-Man head seen on the title screen. While the third one has its own 'highlight' graphic, it's just a duplicate of one of the smaller ones.


Some larger sprites for the ghosts from the title screen. However, unlike the Pac-Man one, the smallest, second-smallest, and largest ones are used; as a result, the third-smallest, which is used for the Pac-Man one, is not used for the ghosts.

High-Score Screen


Unused graphics for the Pac-Land-based Pac-Man seen on the high-score screen.


Some ghost eye graphics, taken directly from Pac-Land. These appear to be placeholders for the shaded ones.

In-Game

A HUD icon for the Galaxian special item. Since, unlike the original Pac-Man, it is NOT a fruit, this goes unused.

Mac

Regional Differences

The Japanese version appears to be an earlier build, and contain several differences from the international version.

General

  • Title screen does not have the Pac-Man and Ghost sprites. Their sprites are in the ROM, but not used. All other unused graphics from international versions can also be found in the Japanese version.
  • The Japanese version lacks a high-score table.
  • Block Town, the first world, has 2 levels in the Japanese version. It is reduced to 1 level in international versions. Similarly, the other levels in the first loop all have 3 levels in the Japanese version and 2 in international versions.
  • The default high-score in the Japanese version is 50000, while in the international version it is twice the amount, 100000.
  • After losing the last life, the international version slowly darkens the background in the Game Over screen. The Japanese version doesn't do this and the background stays at a sepia tone.
  • Continue and Level Select cannot be enabled at the same time. Instead of offering them as two separated options, the Japanese version combines them to a single option named 'Play Mode' with three possible choices:
    • CONTINUE: Enables Continues. The game always starts from Round 1.
    • SELECT: Enables Level Select and disables Continues.
    • RETRY 1ST: Disables both features.
  • International versions have an auto data sampling feature that keeps track of play time, number of deaths in each level, and number of Game Overs in each level. It is reached by holding the Service Coin Switch and turning off the Test Switch while in the Test Menu (Hold 9 then push F2 on MAME). This feature doesn't exist in the Japanese version.

Level Select

  • To enter the Level Select, the player must hold the Jump button and push their Start button in the title screen.
Japan
International

Endless Shmup (prototype) Mac Os Catalina

  • Jungly Steps (the final world) can be selected in the Japanese version's Level Select screen.
  • International version instructs the player to push the 'Bounce Button' to start the game. Japanese version just says 'Button'.
  • International version gives bonus points for selecting later levels and beating it (Courage Bonus).
  • Pacman's Park's difficulty is labeled 'Middle' in the Japanese version.
  • Because of the aforementioned level removal, each world starts from a different round number.

Audio

To do:
Is FM #0D used? It plays the tunes from the second part of #0C.
  • The name entry music (FM number 0C and 0D) doesn't exist in the Japanese version. If you attempt to play them in the Sound Test, 'Game Start' jingle is played instead.
  • The main instrument playing in Block Town music has vibrato when playing longer notes, while it does not in the international version. Also, there are many differences in the stereo alignment of all instruments compared to the international version.
Japan
International

Ending

Japan
International
  • In the ending screen, the Japanese version shows an endless stream of blue blobs, several shadows of Ghosts, a few numbers, and finally a few Pacman shapes. This is most likely a mistake, and it is fixed to display the actual credits in the international version.
  • International version shows 'Game Over' message at the end of the credits. Japanese version just resets to the attract mode.
Endless

Endless Shmup (prototype) Mac Os Download

(Source: arcade-museum.com)
The Pac-Man series
ArcadePac-Man • Ms. Pac-Man • Super Pac-Man • Professor Pac-Man • Pac & Pal • Jr. Pac-Man • Pac-Land • Pac-Mania
Ms. Pac-Man & Galaga: 20 Year Reunion • Pac-Man: 25th Anniversary Edition
Atari 5200Pac-Man • Ms. Pac-Man
DOSPac-Man (1983) • Pac-in-Time
IntellivisionPac-Man
NESPac-Man • Pac-Land • Ms. Pac-Man (Tengen) • Ms. Pac-Man (Namco) • Pac-Man Championship Edition
TurboGrafx-16Pac-Land
Game Boy (Color)Pac-Man • Pac-Attack • Pac-in-Time • Pac-Man: Special Color Edition • Ms. Pac-Man: Special Color Edition
Sega Master SystemMs. Pac-Man
Game GearPac-in-Time
GenesisPac-Mania • Ms. Pac-Man • Pac-Attack • Pac-Man 2: The New Adventures
SNESPac-Attack • Pac-Man 2: The New Adventures • Pac-in-Time • Ms. Pac-Man (Prototype)
Mac OS ClassicPac-in-Time
CD-iPac-Panic
WindowsPac-Man: Adventures in Time • Ms. Pac-Man: Quest for the Golden Maze • Pac-Man All Stars • Pac-Man World 2 • Pac-Man Championship Edition DX • Pac-Man Championship Edition 2
PlayStationPac-Man World (Prototypes) • Ms. Pac-Manː Maze Madness (Prototype)
Nintendo 64Ms. Pac-Man: Maze Madness
Game Boy AdvancePac-Man Collection • Ms. Pac-Man: Maze Madness • Pac-Man World 2
PlayStation 2Pac-Man World 2
GameCubePac-Man World 2 • Pac-Man Vs. • Pac-Man World Rally
XboxPac-Man World 2
Nintendo DSPac-Man World 3
iOSPac-Man (2008) • Pac-Man Remix • Pac-Man (2013)
Plug & PlayMs. Pac-Man Collection • Retro Arcade featuring Pac-Man • Pac-Man Connect & Play • Pac-Man Pocket Player
Xbox 360Pac-Man Championship Edition DX
PlayStation 3Pac-Man Championship Edition DX

Endless Shmup (prototype) Mac Os 11

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