If you get this type of errors TypeError: can_build() takes 1 positional argument but 2 were given when trying to compile Godot you have to do this :

When i tried to compile with scons i got this errors :

How to solve this error ?

Book Of Shaders - Godot Mac Os Sierra

First check you version of scons by launching :

The Book of Shaders. By Patricio Gonzalez Vivo and Jen Lowe. This is a gentle step-by-step guide through the abstract and complex universe of Fragment Shaders. C# is a high-level programming language developed by Microsoft. In Godot, it is implemented with the Mono 6.x.NET framework, including full support for C# 8.0. Mono is an open source implementation of Microsoft's.NET Framework based on the ECMA standards for C# and the Common Language Runtime.

It will give you the scons path :

You then notice the use of python 3.9

You have to update your python to 3.9 :

Update Python easy update to Python 3.9 with homebrew – To update Mac os python from an older version to the latest python example python 3.9.1 you can do the folowing :

This article briefly describes how to replace its version of python on Mac. I wrote a similar article some time ago.

I used Homebrew to get the latest python as describe on https://formulae.brew.sh/formula/python@3.9: https://machinehvmoviesupermanslotclipslotsthe.peatix.com.

You see that it stays on the older version.

Detect where python or python3 is setup

I had to first verify where my python command is pointing, by launching :

It gave me in my case:

You need also to verify where is python3 command if you have different versions :

I get :

Replace the version

Book Of Shaders - Godot Mac OS

I need to replace the version of the both command python and python3 by launching :

And also launch : Craps field bet strategy.

https://nj-casino-nugget-online-golden-qem-slotstags.peatix.com. The you can test it works :

Come back on GODOT compilation with Scons :

You need to localize the module that is bad in GODOT modules directory

Book Of Shaders - Godot Mac Os Pro

For example i localize speech_to_text that was bad in config.py

Water Shader Godot

So i directly modify config.py from this directory from can_build(env) to can_build(env, platform):

And it works :

TypeError: can_build() takes 1 positional argument but 2 were given – Internal links :

This article briefly describes how to replace its version of python on Mac. I wrote a similar article some time ago.