Alert Mode Decide immediately. Whenever an app attempts to connect to a server on the Internet, Little Snitch shows a connection alert, allowing you to decide whether to allow or deny the connection. Strange things are happening as the light fades. And there's something in the woods. On February 21st, 2017 join Mae on a trip through her hometown and into the dark on the other side. Itch.io View all by Finji.
Inumbra: Journey through the Dark takes you back to the early days of the 20th century. Darkness has covered the land and hostile shadows inhabit the world.
You awaken inside a train and don't remember much. All you have is a lantern and a note that tells you to 'bring her to Bullbridge'.
Fire up your train and get there!
This game was developed at Reykjavík University during the course Computer Game Design & Development held by Assistant Professor David Thue (https://www.ru.is/~davidthue/) and indie game developer Marco Bancale (http://licorice.is/) in 2018.
Conductors of Doom are Bjarki Guðlaugsson, Carl Rosén and Dennis Maier.
Status | Released |
Platforms | Windows, macOS |
Rating | |
Author | ConductorsOfDoom |
Genre | Adventure |
Tags | 2D, Dark, Horror, inumbra, lantern, light, Shadows, Top-Down, train, vintage |
Inumbra was developed with Unity and runs under Windows and Mac OS X.
It was designed for a gamepad (PS4 on Mac/XBoxOne on Win) but mouse/keyboard controls are also supported (WASD to move, Mouse to look, LeftShift to sprint, LeftMouseButton to fire).
You may have to press 'A' instead of 'X' on the XBoxOne controller at some points during the game.
Headphones strongly recommended!
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If you create a PC version why are you giving controller-only instructions in the game?
The game was developed during two weeks in a university course where we had full controller support on the day of the demonstration.
But you are right, we should have added a universal control scheme in the game itself.
good
I really enjoyed this game despute quitting through it lol. I love the artwork and atmosphere of the game.
As you already figured out we tried really hard to deliver this atmosphere, thanks for playing!
Really fantastic work! The sound design is really what sold it for me, always being able to hear the enemies, usually before you see them. The story was minimal, but still carried the experience, and the damage was well balanced. It was enough to be stressful when you took damage, but the regenerating health removed any frustration of having to replay the rather large levels. Kick ass light dispersion too. Again, great work!
Thanks for playing our game. We are glad you enjoyed it, we sure had lots of fun developing it!
Beyond what I say in the video, it's a nice top down horror game.
Thanks for playing our game we really appreciate it and are excited since this is the first game we ever published.
Also big thanks for your feedback, your suggestions are very helpful and there is definitely a lot of polishing that would have been nice. We basically developed this during a two week period so some points were not completely addressed like better control system.